Current projections suggest that mobile web usage will overtake desktop usage this year. Faculty and librarians are charged to find ways to use mobile devices to contribute to learning.
9:00 am - 9:45 am CDT
10:00 am - 10:45 am CDT
We are relatively well-experienced at promoting the traditional library services and resources. Anyone who walks into the physical space of a library will notice a circulation desk, a reference desk, and stacks of books. But how visible and prominent is the mobile part of your library?
11:00 am - 11:45 am CDT
Lee Rainie, Director of the Pew Research Center’s Internet & American Life Project, will present the latest Project findings about [...]
12:00 pm - 12:45 pm CDT
Libraries have historically had a transformative effect on society. Where are we headed with libraries and the concept of gamification? What can this mean for creating engaging and delightful library experiences?
1:00 pm - 1:45 pm CDT
We are in a time of ubiquitous computing, one in which people are able to access information on the Web from home, work and everywhere in between via their personal mobile devices. Today, 77% of the world’s population are mobile subscribers, and 1 billion of the world’s mobile phones are now smartphones.
2:00 pm - 2:45 pm CDT
This session will explore well known social networks, Pinterest and Twitter. A lesser known tool, Google+ Hangouts and the Google+ mobile app, will also be examined. Participants will learn how to choose the best tool for the need and how these technologies can help us more effectively serve library users.
3:00 pm - 3:45 pm CDT
Games are being used in a variety of ways in libraries. Gaming events are taking place where patrons or students can play board games or video games in the library. Librarians are also creating games to use in libraries, such as murder mysteries, orientation scavenger hunts, and video game like tutorials to introduce the library and resources to patrons.
4:00 pm - 4:45 pm CDT
In this age of the ubiquitous mobile device, information and digital literacy skills remain as essential as they have always been for critical thinking. However, in mobile spaces, it is often difficult for librarians and other information professionals to create pathways for the acquisition of these skills. It can be especially challenging in this environment to construct training spaces for outreach populations.
5:00 pm - 5:45 pm CDT
The average library or organization has yet to embrace emerging social tools. In fact, many haven’t even started. Yes, they have a website. But the content is mostly ABOUT the organization – there’s no face 2 face engagement between customers and the organization.
11:00 am - 1:00 pm CDT
By the end of 2012, it is expected that more than 80% of the world’s population will have access to a smartphone. Your library users will assume that your library can be accessible from anywhere, at any time, and on any device. Now is the time to be ready! (Additional registration fee.)
2:00 pm - 4:00 pm CDT
This featured workshop will focus on the legal, ethical, and technical aspects of eReaders. The goal is to give librarians and library staff the broad info they need to help patrons access and manage mobile digital content. Discussion will include examples of effective eReader use in a variety of libraries and tips on creating accessible eBook and eReader collections. (Additional registration fee.)
11:00 am - 12:15 pm CDT
Responsive websites “respond” making it possible for them to anticipate and then adapt to various screen dimensions — meaning web designers only need to create one website!
1:30 pm - 2:45 pm CDT
Learn from four librarians representing libraries from small or large, academic and public how to implement a successful text reference service in your library.
3:00 pm - 4:15 pm CDT
Hear from extraordinarily creative librarians who have been working with video, including content, what the production team is like, what challenges they run into, how to overcome them, and ultimately the awesome benefits of creating videos for your library.